The ‘Fortnite’ addiction

Chances are, if you are over 50, you have probably never heard of “Fortnite,” a video game that boasts over 40 million players worldwide. Those with children, however, may not only know it, but are playing it themselves.

Epic Games, Inc., the creator of “Fortnite,” and its most recently released version, “Fortnite: Battle Royale,” is raking in the money. That’s a remarkable trick, given that anyone can download and play the game digitally for free on a variety of different devices. It is so accessible that anyone can play it on their PC, iPad, smartphone, Xbox, or PlayStation.

So, what exactly is the “Fortnite” game about? Picture yourself in the air, along with another 99 players, approaching a small island. There is a rush to deplane. You run for cover. Bullets snap and whiz by your ear. You hunker down in the dirt, desperate for protection. The object is to eliminate all the other players before they get you. Hidden around the island, which shrinks every few minutes of play, are all sorts of weapons and items that you can use to defend yourself and build forts, traps or whatever else you might need to survive and go on to be “the last man standing.”

While the game is free, the player can purchase a Premium Battle Pass, which gives you access to exclusive clothing and other items. You can also earn points, or just buy them in the store, but none of the money spent will give you an advantage in playing the game. The add-ons are just “cool,” like getting the latest pair of Nikes, only in a virtual setting. In April alone, the game generated $300 million in revenues on these add-ons, which was double February revenues. 

But there are thousands of video games on the market; what makes “Fortnite” so addictive? It’s fun, for one thing. The game is also kind of silly and off-beat with brightly colored, cartoon-like graphics that are, at times, hilarious or some might think crazy. The characters can be made to dance as well.

It can also be played by and with your friends. Kids can team up to play other friends, for example, competing as a duo or squad. Headsets and microphones allow one group of friends to talk with another, and in many schools, children are creating teams to practice and compete in the game. 

By itself, there is nothing that makes “Fortnite” more addictive than any other video game. There are no “compulsion loops” or unique gameplay systems that might “hook” the player into spending more time in front of the screen. Great visuals, suburb shooting mechanics, building components that are interesting and challenging, and lots of support make the game both fun to play and enjoyable to watch.

Behind the game, however, is a psychological element that heavily encourages people to keep playing. The concept boils down to “lose by a little, win by a lot.” The way the game works is that a losing player will be just a move or two away from winning before getting zapped. While you may never be more than five assault shots from certain death in any all-out gunfight, the winner rarely wins by more than a hair’s breadth.

If, on the other hand, the player wins by a lot, the game reveals how “truly amazing” he or she is at playing the game. As a result, most players will want to continue to play a few more games, given how “hot” they are, and try to extend their winning streak.

On just one streaming site alone (Twitch), people watched more than 183 million hours of “Fortnite” gameplay in just one week. Epic has now announced a $100 million prize fund for game competitors, which will guarantee even more play time and players in the future.

The question is: are you ready to try your hand?

 

 Bill Schmick is registered as an investment advisor representative with Berkshire Money Management. Schmick’s forecasts and opinions are purely his own. None of the information presented here should be construed as an endorsement of BMM or a solicitation to become a client of BMM. Direct inquires to Bill at 1-888-232-6072 (toll free) or e-mail him at wschmick@berkshiremm.com.

Latest News

Father Joseph Kurnath

LAKEVILLE — Father Joseph G. M. Kurnath, retired priest of the Archdiocese of Hartford, passed away peacefully, at the age of 71, on Sunday, June 29, 2025.

Father Joe was born on May 21, 1954, in Waterbury, Connecticut. He attended kindergarten through high school in Bristol.

Keep ReadingShow less
Club baseball at Fuessenich Park

Travel league baseball came to Torrington Thursday, June 26, when the Berkshire Bears Select Team played the Connecticut Moose 18U squad. The Moose won 6-4 in a back-and-forth game. Two players on the Bears play varsity ball at Housatonic Valley Regional High School: shortstop Anthony Foley and first baseman Wes Allyn. Foley went 1-for-3 at bat with an RBI in the game at Fuessenich Park.

 

  Anthony Foley, rising senior at Housatonic Valley Regional High School, went 1-for-3 at bat for the Bears June 26.Photo by Riley Klein 

 
Siglio Press: Uncommon books at the intersection of art and literature

Uncommon books at the intersection of art and literature.

Richard Kraft

Siglio Press is a small, independent publishing house based in Egremont, Massachusetts, known for producing “uncommon books at the intersection of art and literature.” Founded and run by editor and publisher Lisa Pearson, Siglio has, since 2008, designed books that challenge conventions of both form and content.

A visit to Pearson’s airy studio suggests uncommon work, to be sure. Each of four very large tables were covered with what looked to be thousands of miniature squares of inkjet-printed, kaleidoscopically colored pieces of paper. Another table was covered with dozens of book/illustration-size, abstracted images of deer, made up of colored dots. For the enchanted and the mystified, Pearson kindly explained that these pieces were to be collaged together as artworks by the artist Richard Kraft (a frequent contributor to the Siglio Press and Pearson’s husband). The works would be accompanied by writings by two poets, Elizabeth Zuba and Monica Torre, in an as-yet-to-be-named book, inspired by a found copy of a worn French children’s book from the 1930s called “Robin de Bois” (Robin Hood).

Keep ReadingShow less
Cycling season: A roundup of our region’s rentals and where to ride them

Cyclists head south on the rail trail from Copake Falls.

Alec Linden

After a shaky start, summer has well and truly descended upon the Litchfield, Berkshire and Taconic hills, and there is no better way to get out and enjoy long-awaited good weather than on two wheels. Below, find a brief guide for those who feel the pull of the rail trail, but have yet to purchase their own ten-speed. Temporary rides are available in the tri-corner region, and their purveyors are eager to get residents of all ages, abilities and inclinations out into the open road (or bike path).

For those lucky enough to already possess their own bike, perhaps the routes described will inspire a new way to spend a Sunday afternoon. For more, visit lakevillejournal.com/tag/bike-route to check out two ride-guides from local cyclists that will appeal to enthusiasts of many levels looking for a varied trip through the region’s stunning summer scenery.

Keep ReadingShow less